For example you have 5 scene and you want to render them in series so when one render is done, the other scene will be started to render automatically. There are some scripts and softwares for that but there is also a great way and easiest way to do this!
Read More »How to convert 3d Studio Max V-ray materials to Maya V-ray materials?
Probably, everyone who switched from 3d Studio Max to Maya have some difficulties about Maya's material editor. It is a bit more complicated than 3d max's and there are tons of great materials on internet for 3d studio max Vray. In this article, I will show, how to use (convert) 3d Studio Max Vray materials in Maya Vray.
Read More »How to make 3d abstract background and 5 free Fxfx 3d abstract backgrounds with project files!
In this lesson you will find some tips and tricks to do your own 3d abstract wallpapers or loopable backgrounds.
Read More »Realistic car paint material for 3d Studio Max and Vray
Here is an amazingly realistic and shiny car material for 3d Studio Max and V-ray.
Read More »Find 3d Studio Max materials in seconds with TeaCup
TeaCup allows 3DS Max to connect to an online database giving you the ability to upload and download materials and objects directly from/to your scene very easily.
Read More »Rendering fast ”depth of field” with ZDepth in 3d Studio Max
Using depth of field future can add your scene more effective looking. Besides, it can you disgust with looooong render times.
Read More »How to render wireframe in Maya and 3d Studio Max?
When you wanted to show your model's topology, or you wanted to show your model in turntable, wireframe render can give your model more affective.
Read More »How to batch render in Max with all render engines?
You have lots of completed scene files, you want to render all in one time?
Read More »How to render “Object ID” pass and use it in After Effects?
You can use .rpf format to modify each object seperately in compositing program...
Read More »How to render Ambient Occlusion in Vray?
Ambient occlusion is a "must" for realistic view and shadows. Step by step rendering ambient occlusion;
Read More »