Firstly, to see result better, extend your timeline to 250 frames or more,
Create a polygon “Plane” and a polygon “Sphere”
Increase subdivision width and height of Plane to U:40 V:40 (From attribute editor (Ctrl+A), polyPlane tab, in polyPlane History section,
Move sphere above plane
Choose nDynamics menu
Select sphere, press “Create passive collider” under “nMesh” menu
Select plane, press “Create nCloth” under nMesh menu
Select plane and press F9 to see plane in vertex mode
Select one vertex from the each corner of plane
And Select “Transform” under “nConstraint” menu
Select Sphere and select “Gravity” under “Fields” menu
If you press play here, you will see our sphere will fall on our cloth but cloth will hold it, won’t tear
To turn our cloth into a tearable cloth, go to first frame in timeline
Select plane, press F9 to see in vertex mode. Select some vertex from middle of plane
And Select “Tearable Surface” under “nConstraint” menu
Now press play,
That’s all folks,
Keep in Fx,
Caner
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